It’s not about the book

“If you want to have game rooms and pingpong tables and God knows what — poker parties — fine, do it, but don’t pretend it has anything to do with libraries” – Michael Gorman The L.A. Times recently published a story about the future of libraries. It contained the sorts of things you would expect […]

Enjoying games without thinking too much about them

As I’ve been thinking and writing about games, one of the most significant points I’ve stumbled upon is that having a method for analyzing aspects of games is just as important as having a method in other, more familiar, forms of analysis. I’m a fan of multiple playings of a game in order to experience […]

The Witcher: the unbearable lightness of role-playing

Continuing the conversation started by Sean Sands and his 2009 horizons broadening project, here are my thoughts on CD Projekt Red’s game The Witcher. The game uses the setting and characters of Andrej Sapkowski’s stories about Geralt of Rivia, a professional monster hunter who seeks to forge a neutral path in a cruel world full […]

Tomb Raider: Underworld and broadening gaming horizons

As I wrote about last month, I recently completed the game Tomb Raider: Underworld. I played this on a whim. I had never played a Tomb Raider game before and I was also looking for a game to play using a controller, rather than keyboard and mouse. I was really satisfied on my choice. While […]

Horizons Broadening Project

What do we think about when we play games? My answer to this question varies. Often, I only want to be immersed in an escapist world and not thinking about anything outside of my character or the game. At other times, I enjoy analysing the game experience in the light of my day job, a […]

Games & New Media influencing Old Media

Jason Mittell finds connections between structural elements in the TV show The Wire and video games. This is good news for games and other new media, as The Wire is a staggeringly powerful creative work.

Updated my gaming page…

After updating to WordPress 2.7 Coltrane, I took a look at some of my content and refreshed my gaming page.  Oddly enough, I’m on a games hiatus until I turn in grades for this semester. Still, it did give me a chance to think about what I’ve played this year and how it compares to […]

Winning the information game (part 2)

Creative connections between sources are at the heart of what makes academic research intellectually stimulating and vital. We’ve seen in part one of this series that I’m not convinced that games can teach developing researchers how to make this connections. At the end of the day, I want the students I’m teaching to be able […]

winning the information game (part one)

This is an unpublished piece I wrote last spring. It clearly is out of date, but I want to finish the thought. What I’m posting here is the original fragment. Next, I’ll post my continuation of this thought. Since I occasionally write a blog about games and libraries, it stands to reason that I’m a […]