It’s not about the book

“If you want to have game rooms and pingpong tables and God knows what — poker parties — fine, do it, but don’t pretend it has anything to do with libraries” – Michael Gorman The L.A. Times recently published a story about the future of libraries. It contained the sorts of things you would expect […]

Enjoying games without thinking too much about them

As I’ve been thinking and writing about games, one of the most significant points I’ve stumbled upon is that having a method for analyzing aspects of games is just as important as having a method in other, more familiar, forms of analysis. I’m a fan of multiple playings of a game in order to experience […]

The Witcher: the unbearable lightness of role-playing

Continuing the conversation started by Sean Sands and his 2009 horizons broadening project, here are my thoughts on CD Projekt Red’s game The Witcher. The game uses the setting and characters of Andrej Sapkowski’s stories about Geralt of Rivia, a professional monster hunter who seeks to forge a neutral path in a cruel world full […]

Tomb Raider: Underworld and broadening gaming horizons

As I wrote about last month, I recently completed the game Tomb Raider: Underworld. I played this on a whim. I had never played a Tomb Raider game before and I was also looking for a game to play using a controller, rather than keyboard and mouse. I was really satisfied on my choice. While […]