The Witcher: the unbearable lightness of role-playing

Continuing the conversation started by Sean Sands and his 2009 horizons broadening project, here are my thoughts on CD Projekt Red’s game The Witcher. The game uses the setting and characters of Andrej Sapkowski’s stories about Geralt of Rivia, a professional monster hunter who seeks to forge a neutral path in a cruel world full […]

Tomb Raider: Underworld and broadening gaming horizons

As I wrote about last month, I recently completed the game Tomb Raider: Underworld. I played this on a whim. I had never played a Tomb Raider game before and I was also looking for a game to play using a controller, rather than keyboard and mouse. I was really satisfied on my choice. While […]

Horizons Broadening Project

What do we think about when we play games? My answer to this question varies. Often, I only want to be immersed in an escapist world and not thinking about anything outside of my character or the game. At other times, I enjoy analysing the game experience in the light of my day job, a […]